Selected work
A mix of finished builds, active projects, and things still taking shape.
A GPU renderer built on wgpu.
Rust·wgpu
Read →A WinFsp driver that exposes ext4 filesystems on Windows.
Rust·WinFsp
Read →A school schedule app built on the Xedule API.
Dart·Flutter
Read →Gameplay capture with a rolling replay buffer, targeting a 30-second window.
Rust·FFmpeg
Read →A game launcher integrating BitTorrent and Real-Debrid clients.
Go
Read →A CLI Steam manifest downloader, written in C++.
C++
Read →About
I’m Omar, a software development student from the Netherlands.
My interest is in low-level work: filesystems, graphics, and anything that makes me dig into how things really work.
I started out building desktop apps in C#, then got into backend work during my internship at VWE. Since then most of my projects have been in Rust: a game engine, an ext4 driver for Windows, a gameplay capture tool. There’s some Go and Dart in there too.
I usually build things because I needed them and nothing else did the job. I care about code that’s easy to read and error messages that actually tell you what went wrong.
Experience
Three internships; one finished, one upcoming, one that introduced me to backend work.
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2023 · 2 weeks
Self-Study Internship
Triple IT
Introduced me into TypeScript, worked with async and databases for the first time.
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Aug 2025 - Jan 2026
Backend Software Intern
VWE Automotive
Worked on moving workloads from older .NET Framework microservices to newer .NET Core services.
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Jan 2027 - May 2027 · upcoming
C# Backend Software Intern
DMA One
Full-time backend internship in C#.
Skills
Contact
I'm open to software systems and tooling roles, contracting, and interesting problems. Reach out and I'll get back to you.
Email omar.hopman8@gmail.com LinkedIn /in/omarhpm GitHub github.com/kietelmuis